Initialize engine version: 5.6.1f1 (2860b30f0b54)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) HD Graphics 530 (ID=0x1912)
    Vendor:   Intel
    VRAM:     2111 MB
    Driver:   20.19.15.4320
Begin MonoManager ReloadAssembly
Platform assembly: D:\迅雷下载\3DMGAME_Stunt_Hill.EN.Green\3DMGAME-Stunt.Hill.RiP-DARKSiDERS\StuntHill_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\迅雷下载\3DMGAME_Stunt_Hill.EN.Green\3DMGAME-Stunt.Hill.RiP-DARKSiDERS\StuntHill_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\迅雷下载\3DMGAME_Stunt_Hill.EN.Green\3DMGAME-Stunt.Hill.RiP-DARKSiDERS\StuntHill_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\迅雷下载\3DMGAME_Stunt_Hill.EN.Green\3DMGAME-Stunt.Hill.RiP-DARKSiDERS\StuntHill_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\迅雷下载\3DMGAME_Stunt_Hill.EN.Green\3DMGAME-Stunt.Hill.RiP-DARKSiDERS\StuntHill_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\迅雷下载\3DMGAME_Stunt_Hill.EN.Green\3DMGAME-Stunt.Hill.RiP-DARKSiDERS\StuntHill_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\迅雷下载\3DMGAME_Stunt_Hill.EN.Green\3DMGAME-Stunt.Hill.RiP-DARKSiDERS\StuntHill_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\迅雷下载\3DMGAME_Stunt_Hill.EN.Green\3DMGAME-Stunt.Hill.RiP-DARKSiDERS\StuntHill_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.041 seconds
Platform assembly: D:\迅雷下载\3DMGAME_Stunt_Hill.EN.Green\3DMGAME-Stunt.Hill.RiP-DARKSiDERS\StuntHill_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\迅雷下载\3DMGAME_Stunt_Hill.EN.Green\3DMGAME-Stunt.Hill.RiP-DARKSiDERS\StuntHill_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.351573 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.083369 ms

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 2151.
Total: 2.215643 ms (FindLiveObjects: 0.149899 ms CreateObjectMapping: 0.063055 ms MarkObjects: 1.725921 ms  DeleteObjects: 0.276389 ms)

Btn 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.523160 ms

Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 1802.
Total: 1.020600 ms (FindLiveObjects: 0.089109 ms CreateObjectMapping: 0.118182 ms MarkObjects: 0.583739 ms  DeleteObjects: 0.229569 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.543172 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2108.
Total: 0.918276 ms (FindLiveObjects: 0.163870 ms CreateObjectMapping: 0.069474 ms MarkObjects: 0.661521 ms  DeleteObjects: 0.022277 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.243584 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2114.
Total: 0.718913 ms (FindLiveObjects: 0.082312 ms CreateObjectMapping: 0.049463 ms MarkObjects: 0.576188 ms  DeleteObjects: 0.010572 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.546193 ms

Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 2498.
Total: 2.250758 ms (FindLiveObjects: 0.155563 ms CreateObjectMapping: 0.095905 ms MarkObjects: 1.233556 ms  DeleteObjects: 0.764601 ms)

Btn 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

button3 is Clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Btn 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Btn 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Btn 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1230 -> priority: 1 
  Thread -> id: 2cd0 -> priority: 1 
